BallReviews
Equipment Boards => Brunswick => Topic started by: jbrown on February 27, 2006, 10:50:38 PM
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Do Brunswick balls have a fairly distinct reaction shape compared to other ball companies? I currently throw mostly Columbia. Just curious...not sure that Columbia matches up to my game very well anymore. I think Columbia equipment tends to be more forgiving...less aggressive in the backend...and I've noticed that a lot of people seem to be very high on Brunswick balls...
Any info from the Brunswick legion would be appreciated 
JB
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No, I would not say so.
Although I find some of the older stuff (Fuze balls, for example), quite rolly. Besides, Brunswick does not use a very high RG differential in their cores, what might add to the "rolly" and not overly aggressive impression. The newer stuff is more snappy, especially the pearl reactives, but again, I would not generalize this.
What I like about the Brunswick balls and their coverstocks is that the catalogue descriptions match pretty well. Using the comparison chart allows you to make up an arsenal easily or find performance and condition gaps in OOB finish at a glance.
Yet, I'd say that the brunsiwkc balls are rather "tame", since they are menat for a broad user group. So their reaction and setup must be versatile, which can also be called "basic" (but that's not a bad thing!). In contrast, when you want to see what a Brunswick coverstock with a hot core can do, buy a MoRich ball. Matching an Absolute Inferno with a Shock & Awe will be a day/night comparison of arc/roll vs. SNAP, although they use the same coverstock.
That's just my personal experience and opinion, I guess this will not be a great help for you?
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DizzyFugu --- Reporting from Germany
Team "X": http://homepage.mac.com/timlinked/
"All that we see or seem, is but a dream within a dream..." - Edgar Allen Poe
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I think the days of "Brunswick rolls early, Storm is go-long-and-snap" are pretty much over. Brunswick seems to have equipment in most parts of the "reaction shape" arena. If you're thinking of trying Brunswick for a change, this is certainly a good time. They have a lot of really impressive equipment out right now (even if I don't use any of it).
SH
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Have to agree with Shelly and dizzy. Just drilled up a Hot Rod Super Sport. It is so rolly, even with the pin above the ring finger and I took the 800 grit cover to 1200 grit. Hits like a Brunswick ball, too.
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"...for advice is a dangerous gift, even from the wise to the wise...."
J. R. R. Tolkien
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Yes, the newer stuff is much more "lightly-footed". The Smokin' Inferno and the Punisher belong to the snappiest things around I have seen. Since Brunswick refined their particle technology, these balls have good length now, too. It is just the "older" equipment (2002 and earlier) that tends to be rolly "by design" IMHO, not sure about the reason. Easy to handle, though, durable and great hitters on the right conditions.
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DizzyFugu --- Reporting from Germany
Team "X": http://homepage.mac.com/timlinked/
"All that we see or seem, is but a dream within a dream..." - Edgar Allen Poe
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Good point dizzy. That's a big mystery with a lot of companies. Brunswick appears to make it much less cryptic when building an arsenal. I've found that certain companies are notorious for publishing hook characteristic information that seems to be a random number once you get the ball on the lane (based on drilling, of course).
I'm really intrigued by the Activator covers. And getting anxious to try something new...
Any comparisons or preferences between the symmetric (Infernos) vs asymms (Zone)?
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quote:
Any comparisons or preferences between the symmetric (Infernos) vs asymms (Zone)?
Comparisons? How about "Inferno if you want symmetric, Zone if you want asym". Fundamentally, that's the difference. It's far from having two of the same ball, but there it is. Zones are a little cheaper as well.
Due to the asymmetry, the Zone "version" seems to be a little more angular on the backend than the Inferno "version".
Matching them up, it's generally
ZC=OI
IZ=Raging (this is probably the greatest difference in the two lines)
SZ=UI
VZ=AI
There doesn't seem to be a "Zone" version of the Blazing, Smoking, or Intense. Considering that the "light-medium" Inferno has been so difficult to get just right, it's not too surprising.
SH