BallReviews
Equipment Boards => Brunswick => Topic started by: themachine300 on March 15, 2007, 11:24:30 AM
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I have too many balls. I need to get rid of some, but don't know which to get rid of. I'll post the balls and what i usually use them for, and hopefully I can begin to avoid confusion and overlap.
Fury (OOB,Flood)
Strike Zone(2000,Hvy Oil,straighter)
Scorchin Inferno(2000+shine,Med-Hvy,more angle needed)
Angular One(4000+shine,Med-Hvy,max angle needed)
Vapor Zone(2000-pin down,Med,benchmark)
Absolute Inferno(OOb,Med,smoother/earlierthan Vapor)
Vapor Zone #2(2000+shine-pin up,Med-Dry,more angle than AI and VZ#1)
Red Zone(2000+shine,Med,angle through carrydown)
Original Inferno(2000+shine,Med-Dry,smooth control,weaker than AI and VZ and RZ)
Ambush(OOB,Med-Dry,carrydown)
Classic Zone(OOb,Med-dry,straighter,longer than OI)
Time Zone(2000+shine,Med-dry,smoother than OI and VZ and CZ)
Smokin Inferno(2000+shine,Dry,max length/angle)
Ebonite Ice(4000+shine,dry,max length,weaker than SI)
I know its alot of balls, but im probably going to ditch the scorchin,ambush and smokin inferno already. Any other ideas?
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Move left, hook it more.....
Tommy Jones is a Gamecock fan...are you???
Spares raise your average...Strikes win you titles...
Edited on 3/15/2007 7:27 PM
Edited on 3/15/2007 7:30 PM
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you need to trade that fury off for a bvp wizard.by the way I just so happen to have one with only three games on it.
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"one should not increase,beyond what is necessary,the number of entities required to explain anything"
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Why would i do that, the Time Zone has the same cover as the Wizard. Plus the wizard in no way reacts like the fury.
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Move left, hook it more.....
Tommy Jones is a Gamecock fan...are you???
Spares raise your average...Strikes win you titles...
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get rid of that ebonite stuff
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Adam Carreon
Northern Illinois
University Bowling
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quote:
Why would i do that, the Time Zone has the same cover as the Wizard. Plus the wizard in no way reacts like the fury.
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Move left, hook it more.....
Tommy Jones is a Gamecock fan...are you???
Spares raise your average...Strikes win you titles...
you did'nt think I was serious did you?
my advice would be to pick you're favorites and sell the rest.
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"one should not increase,beyond what is necessary,the number of entities required to explain anything"
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keep->Fury (OOB,Flood)
sell->Strike Zone(2000,Hvy Oil,straighter)
keep->Scorchin Inferno(2000+shine,Med-Hvy,more angle needed)
sell->Angular One(4000+shine,Med-Hvy,max angle needed)
keep->Vapor Zone(2000-pin down,Med,benchmark)
sell->Absolute Inferno(OOb,Med,smoother/earlierthan Vapor)
sell->Vapor Zone #2(2000+shine-pin up,Med-Dry,more angle than AI and VZ#1)
keep->Red Zone(2000+shine,Med,angle through carrydown)
sell->Original Inferno(2000+shine,Med-Dry,smooth control,weaker than AI and VZ and RZ)
keep->Ambush(OOB,Med-Dry,carrydown)
sell->Classic Zone(OOb,Med-dry,straighter,longer than OI)
sell->Time Zone(2000+shine,Med-dry,smoother than OI and VZ and CZ)
keep->Smokin Inferno(2000+shine,Dry,max length/angle)
sell->Ebonite Ice(4000+shine,dry,max length,weaker than SI)
At least you have by now one real answer to your demand.
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If you are going to minimize your arsenal, then hopefully you practice on some of your physical tools to help with the gaps. By this I mean practice on being able to take your speed up and down on command, be able to get more and less on the ball, and definitely work on playing your angles.
Fury (OOB,Flood) poss 1000 no shine or rough buff.
*eliminate your Strike Zone, you should be able to change your rotation and/or pick up your speed enough to eliminate this spot in your arsenal.
Scorchin Inferno(2000+shine,Med-Hvy,more angle needed) poss 500 + rough buff surface
*eliminate your Angular One. Again changing your rotation and possibly backing off your speed slightly can give you more angle.
Vapor Zone #2(2000+shine-pin up,Med-Dry,more angle than AI and VZ#1)poss 1000, then 2000 lightly by hand and no shine for this spot.
*put this ball in this place in your arsenal and progression, maybe knock off the shine to use on more oil.
Vapor Zone(2000-pin down,Med,benchmark)2000-no shine
*eliminate your Absolute Inferno-too much overlap to some other good pieces you already have. You always need a benchmark ball.
Red Zone(2000+shine,Med,angle through carrydown)1000 + shine
Original Inferno(2000+shine,Med-Dry,smooth control,weaker than AI and VZ and RZ)
*this spot is a toss up as both balls fit this spot in your arsenal very well.
Classic Zone(OOb,Med-dry,straighter,longer than OI)2000 + shine
*eliminate the Ambush,keep the Classic. The Classic should be a good step down from the Red Zone in this spot.
Time Zone(2000+shine,Med-dry,smoother than OI and VZ and CZ) 4000 no shine
Smokin Inferno(2000+shine,Dry,max length/angle)
*eliminate Ebonite Ice, take the SI up to 4000 + shine
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This potential arsenal puts you at 6 key balls and 2 gap balls. Add a Power Groove Dry for a combo spare/dry ball and you have exactly 9 balls. This puts the Fury and Smokin as gap balls. One for more oil, one for more dry. You would have the PG Dry for extremes and since your profile indicates that you get on it a little more than most, your game might see those extremes more often. Also use your abralon to add some versatility to your surfaces and looks. If you get your physical "tricks" down, you can make this arsenal work and eliminate confusion. Trust me, unless you have Rick Benoit following you around to keep track of all the potential reactions, your better off with a smaller quality arsenal.
Edited on 3/17/2007 6:37 AM