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Author Topic: Monster SlayR  (Read 2385 times)

SlowHand

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Monster SlayR
« on: July 11, 2005, 03:53:26 AM »
This post is sort of a report for the help I got from BrunsNick. Thanks for the help Nick I do appreciate it a lot.

I originally wanted to do an experiment on my SlayR. I was thinking about another drilling for it to tame it down. On the advice of my pro shop guys. I was told to save my money on re-drilling it. They suggested that I keep the current drilling and take the cover down to 600 or so. In OOB it was quite the hook monster for me due to my slow ball speed.

Well I took the experiment to the lanes. The conditions were not good. Dry heads with some track down. I threw the first shot with my HDB drilled the 2-4 with the ball. THIS will be a good test. Pulled the SlayR and threw the same line... wham hit the 3-6. Few adjustments and hit the hole pretty regular with a few (4 in a row STONE 8 pins). Final note: experiment a success... Toned it down and made it much more controllable...

My first thoughts were is this guy nuts... dull it down??? Maybe a little Delayed Reaction on it might help too... Anyways thanks for the help Nick I liked your advice better, but this works also so I thought I would share it with all you troubled souls with hooking SlayR's... It might be an option for you also...
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SlowHand

Proud Member of F.O.S. (joined 4-19-2005)
Shhhhhh... Not while I'm sharpening my SAW!
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Some days the Elevator, Some days the SHAFT!
I don't care HOW much hand you think you have... No one brings it back from inside the DITCH!

 

BrunsNick

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Re: Monster SlayR
« Reply #1 on: July 11, 2005, 01:02:50 PM »
Sometimes the solution to a problem is the most obvious!
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Nick Smith ... A.K.A. Les Badderâ„¢
Brunswick -=- PBA 03-05
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Nick Smith
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Bjaardker

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Re: Monster SlayR
« Reply #2 on: July 11, 2005, 03:03:05 PM »
If you dulled it & it's getting through the heads cleaner than before, it's only because the ball is burning up. You may have lessened the total # of boards covered, but that was at the cost of a lot of energy. The exact same thing that would happens when you throw a dull particle on lanes that are too dry for it. The ball hooks less because it is burning up energy in the heads & is unable to continue the motion down lane.

Sure it may be that the ball is hitting the pocket for you now, but there are other solutions to the problem that would get you to the 1-3 pocket without costing you your carry.

Sanding a ball is a good solution for taming a severe snap off of the backend, but it's not the best way to deal with an overreacting ball.

The first thing I would have reccommended was a product called "Control-it" by neo-tac. http://www.neotac.com/products/controlit/controlit.html

I've only had to use it once or twice since I don't have much hand & killing hook is usually the last thing I would want to do. However I had the same problem with the slay/r & found it to be just too strong for the conditions I intended to use it on. A couple of light coats of control-it did the trick & killed the uncontrollable snap & some of the strength of the ball.

SlowHand

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Re: Monster SlayR
« Reply #3 on: July 11, 2005, 03:36:13 PM »
RotoRPS,
The suggestion to dull the ball was the pro shop guy's.

Bjaardker,
Yes, the ball may be burning up, but this was part of my experiment. The main object was to take the backend out. Ideally to get the ball to the hole just before it completely burns up. Kinda like a hook-set approach without drilling it for hook-set. With the amount of hand I have it won't hook-set.

Most balls I own continue hard thru the pin deck and takes out the 8 pin. Sometimes I leave more 9 pins than 8 pins. So a little burning up of energy was the purpose for me. Even as it is I still get continuation because of my amount of hand. I don't feel I will experience lack of carry with this ball now. I can adjust for the 8 pins. A little straighter down and in and roll it out right at the pocket...

Nick,
Yeah, sometimes it can be the obvious... Kinda like can't see the forest for all the darn trees...

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SlowHand

Proud Member of F.O.S. (joined 4-19-2005)
Shhhhhh... Not while I'm sharpening my SAW!
-------------------------------------------
Some days the Elevator, Some days the SHAFT!
I don't care HOW much hand you think you have... No one brings it back from inside the DITCH!

Bjaardker

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Re: Monster SlayR
« Reply #4 on: July 11, 2005, 04:40:34 PM »
quote:
Yes, the ball may be burning up, but this was part of my experiment. The main object was to take the backend out. Ideally to get the ball to the hole just before it completely burns up. Kinda like a hook-set approach without drilling it for hook-set. With the amount of hand I have it won't hook-set.



I can understand the idea, but at this point you may as well be throwing any ol' dull piece of equipment down there. Also, I'm still wondering how you are getting it through the heads if they are truly dry.

The reason hook-set reactions work is that you are throwing the ball in a fashion that the core has usually finished flaring & is rolling almost full roller style. There is no more side rotation. Hook-set does not have problems with rollout usually either.

If you're getting the results you want, then I'm not one to argue. I was just trying to point out that there are other ways to fix the problem you were having without lowering possibly carry %.

Edited on 7/11/2005 4:36 PM

DON DRAPER

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Re: Monster SlayR
« Reply #5 on: July 11, 2005, 07:33:41 PM »
the monster slayR is intended for use on drier lane conditions. if you had enough hand it would work on medium conditions. the polished, pearlized reactive coverstock really doesn't like oil. i don't understand dulling this ball and using in that manner---but whatever works i guess. if the ball has too much backend reaction for you take it to your pro shop and have him scuff off the polish and wetsand the ball very fine---all the way up to a 4,000 grit abralon pad. this will cause the ball to burn up a little energy going down the lane. if this is too much friction have him apply a coat of brunswicks rough buff---this is a rubbing and finishing compound that will give the ball more length but less backend reaction.

SlowHand

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Re: Monster SlayR
« Reply #6 on: July 12, 2005, 11:23:46 AM »
Greg,
Yes, the ruff buff might be an idea later on. You can bet that IF I do experience a reduction in carry percentage I will ruff buff it. I do not want it back in marble condition... too skid/SNAP and I do imphasize the snap.

Right now the only change might be 800 wet sand instead. I need a few more games to determine this. Maybe 1000 wet sand also. Where it performs the best, that's where I'll leave it.

Thanks for the additional ideas, they are appreciated.
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SlowHand

Proud Member of F.O.S. (joined 4-19-2005)
Shhhhhh... Not while I'm sharpening my SAW!
-------------------------------------------
Some days the Elevator, Some days the SHAFT!
I don't care HOW much hand you think you have... No one brings it back from inside the DITCH!