I have some Warps, a Raging, and a Fuze Eliminator. The Fuze is a SMOOTH ball, capable of doing just about anything. If you've got some hand, it can travel the whole lane. The light particle load keeps it even and predictable. The one I'm currently using is drilled tame (pin under ring CG stacked below). That's around a 5.5 x 5 for me. Very mellow, smooth control, good hit. There are no surprises with the Fuze. It will handle less oil than the Warp Zone given that the Warp is a "medium load" particle vs. the Fuze "light load" cover. Both are powerkoil 18 shells. Both balls will work dull, shined up, or in between. The Raging is a totally different animal. For me, it doesn't move much. On oil the pearlized shell is too straight, but on medium conditions the particles drain engery too early. HOWEVER, I know EXACTLY where it's going at all times, and as long as I don't try to cover too many boards with it, it reacts well and carries good. I thinks the Raging is a better ball for those with lots of hand.
In my opinion the Fuze would be the most useful, covering the entire medium range and even into the heavier shots if the ball is dull. The Warp Zone is too strong for any volume less than medium heavy - maybe medium IF you shine it up good and have upper range ball speed.