I'd throw in an Ambush and a Groove Dry/R, or, Track Dessert Heat. The Ambush will give you a smoother, more controllable arc through the dry and is a great inbetween ball to combat transition (carrydown). The Dessert Heat is stronger than the D/R in the backend but still manages to clear dried up heads effortlessly. When the lanes are fried the D/R shines.
Edited on 5/27/2006 6:04 PM
Edited on 5/27/2006 6:29 PM