Rev rate is solely and purely based upon the bowler and nothing else. You are referencing differing variables...RG is similar to an ice skater, if the ice skater's arm are closer to their body, they spin faster (low RG)...in the same sense, if the skater extends their arms, they slow their spin (high RG)...but the spin rate is still dependent on the ice skater's ability
Hook is any deviation from a straight line and predicated on more than merely the core dynamics and/or core numbers...for the core to have any effect on the reaction, the bowling ball has to slow down...this is (minus bowlers attributes) predicated by surface. If the bowlers ball speed is slower, the ball will tend to slow earlier and/or easier. If their ball speed is higher, the bowling ball, without proper amt of surface, will labor to slow down and struggle to change direction.
A bowler's ball speed dictates how the bowling ball will slow down...after that the rev rate, tilt & rotation dictate what the bowling ball will do at that point.
Bowling balls are merely tools of the bowler and should be used to compensate for what the bowlers lack and/or need in regards to reaction.
An object at rest remains at rest...no matter the RG or the diff until proper forces are applied plain & simple.