The problem that I personally have on "dry heads,burnt track, and carry down", is that when I move left into what oil I can find is I either get jump off the dry track, or the ball gets too long and hits weak, or won't recover...In the past this was because of ball selection, drillings, and surfaces. What I'm trying now that seems to be working better, and still needs some tuning, is pins lower,shorter pin to cgs, getting away from skid-flippy drills. What I see that seems to work is a ball that will get to the dry at midlane, and not jump. One ball that seems to be working well is a Thing with the pin under the ring, cg in the palm, and the mb in the track, just left of my thumb,..the surface is wiped with a old green scotch brite pad. This hits the dry track, and gets into a smooth, arcing roll, and still seems to be able to hit through the carry down.
I also have a new PearlParticleVen that I just drilled this way but haven't had much time (or place) to try this...I like Phils idea, smooth suface, low flare, pin in,...this should control the mids, and still get the ball into enough roll to hit and carry...thanks.
--------------------
je