I did some spring cleaning, traded for a used V2, finally got the drilling straightened out and had a chance to spend some time with it over the last month or so.
Light 15#, 2" pin that we did in the #5 drilling. I put pin under ring and needed a weight hole about 4" below my PAP and on the thumb side of my VAL. I had never been able to throw pin under ring before, so I was very pleased that we were able to get it working, thanks to some help from the experts on this board. It is an extremely strong layout.
Two words jump out at me: versatile and powerful.
Even with my humble skills, it's easy to understand why the pros like this guy so much. V2 doesn't just reflect your release, it honors it. I was fiddling around with different releases, seeing what it liked. I suitcased it and rode the oil line, Boom! I hit it hard and swung it from 4th arrow, Boom! I opened my hand, sent it out in a soft swing, Boom! I led with the ring and tried to get it as long as possible down and in, Boom! It had no bias that I could detect, and gave me several playable lines. I could choose the one that carried best. Another bowler commented that it looked like I threw 4 different balls that game.
I started off with some polish over the the factory 1200 surface. It was not skiddy by any means, and I still found it playable on quite a bit of oil. The backend was ferocious. I would be afraid of 2-10s with this surface. I took the polish off and left it at box finish. Like nearly everything, I prefer it dull-it still has good length and, in this drilling, is the biggest hooker with the most overall backend of anything in my bag. It was also quite good on carrydown.
Ebonite/Hammer seems to have perfected the art of building a hook monster that keeps on coming on the backend. I could generate a lot of angle on the pocket when the shot called for it. V2 was not the biggest hitter I have available (my Hammer and Visionary equipment are the gold standard), but it proved effective.
When I was able to swing it, I did not experience the carry problems that others have noted as a concern. Its modus for me was for the 6 to come off the wall and lop the 10 off at the knees. However, when I played it up the boards on a lot of oil, I rang an inordinate number of 10s that I could not seem to adjust out.
For your strongest solid resin, this seems a great default no-brainer choice. With cover, drilling and release adjustments, you can turn it into anything you want. If you have access to a spinner, you have an arsenal-in-a-box.
My criticisms: Mine is really snappy when it hits the dry. If you don't have any hold, you have to put it up because the backend won't quit. When I lost the shot, it tended to go away all at once. With my other equipment, I'll usually get a 4 pin as a red flag. V2 wasn't like that - one ball was a flush strike and the next plowed through the face. I haven't spent enough time to know how to listen to it.
Even though it's a slighly smaller overall move and backend, I still find the Blade Particle to be somewhat more controllable.
Control: 8.5. A lot of counterbalances - take away a little for being jumpy on the dry, add a little for good breakpoint behavior, take away a little for this moby drilling, add something for responding nicely to your release.
Versatility: 10. Everything for everybody.
Hit and carry: 8.5. Very good, effective. Not bad, not awesome.