alright, here's my breakdown.
gamebreaker: 5 1/4 pin to pap, puts pin above bridge, cg out about 45*, weight hole on axis. this ball is very controllable. it's clean through the heads and midlane, and nice archy backend motion. i use this when the lanes are very flat, or tough as nails.
pinslasher: 5 1/8 pin to pap, puts pin below bridge, cg about 60*, weight hole about 2 " down my VAL. this ball has slowly but surely became my benchmark. it's very strong, midlane and downlane. The ball will not clear the heads if they're burnt up, but if i have a little swing room, you can't beat me. this piece is my goto on all THS'.
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Drew Jordan
Columbus, OH