We will call it PBA 2005.... I am comparing this game to PBA 2001 for reference with just some ideas to make a better game overall.. Feel free to post your ideas for an Ideal Bowling Game.
1) More control over what your charcter looks like and details. You should be able to select from a varity of 3,4,5,6,7 step approachs, open or closed palm, how high your back swing is, the release ect... Choose a face, details of the face, hair color, height, weight, accessories (wrist brace type if any, shoes, thumb tape, elbow bands, glasses ect....), and clothing.
2) Much more PBA professionals who actually react and throw similar balls to thier real life counter parts. Mika who walks straight and power charges the ball on the outside, the dead eye accuracy of RWR JR. The power and release of a Robert Smith.
3) Better targeting system, so it is easy to line up your shots instead of blinding aiming at the arrows.
4) Modes including arcade, easy, meduim, difficult and tour.
5) Better camera control, as PBA 2001 gives weird pocket angles, impossible to change, which don't tell you if your ball is reacting early, late, hiting heavy or light, or when it is breaking. Give me a follow ball view, helicpoter view, ect...
6) A fun and creative carrer mode where you start on the low end of the totom pole, sponsered by a ball company of your own creation. You start with a reality low ball choice, with minimal hook and carry. As you win smaller tournments you unlock new discoverys in ball development. Better coverstocks, which will hook better, smoother, block designs with more "carry" or flip. You start with lets say a dull reactive ball with a block that has a rating of "1". Little hook and little carry.
As you progress you get different and more advanced coverstocks, such as hard gripping particles which are clean through the front, and really flippy and powerful pearl resins. Also your weight blocks advance through different types of reaction shapes and carrys. You can name and choose the colors of your balls, with a great logo selection. If you have lets same the "dominator coverstock" which you can rename of course, it would have a rating of 1-10 on various aspects. If you change it to a pearl (which you later win), any ball you select to make it with would then have a milky pearl apperacne on top of the color you selected.
So you can evunatly build a great selection of balls, using brand new techongly that you used by winning the local tournments, to handle the roughest lane conditions. So you control yourself and your ball company. Also make the ball creat screen easy to use with an estimated view of the line of your ball, so that even newbs can creat balls.
Example: you win the best core design in the game which has a hit rating of 10, and a carry rating of 10. Then you select from the 20 diffenet coverstocks you have won, some better then others in certian areas, and some being really good (ie like the activator) and better then the rest. As you do this, you see a print out of the lane and how your ball would hook. Use a grippy particle and you get a nice arc, use the latest pearl resin and watch that arc change to an agressive hockeystick.
7) In simulation (not career mode) win old time favorite balls such as the Blue Hammer, U-Dot, Yellow Dot, Orginal Rhino....
More ball selection (though not a crazy amount) with very accurate representations of what the balls really do and look like. Great advertising for ball companys.
9) Be able to carry 5-6 balls to a match instead of 2. In career mode, you must select from the balls you already carry. If your playing simulation agianst a friend, and you choose Patrick Allen, you will have a choice of 5 or so Hammers, or if you choose Pete Weber, you can select from teh Storm balls in the game.
10) Create your own oil patter, bowling alley, ect.....
11) Unlock ledgends of the past such as Earl Anthony.
12) Easier to use approach instead of that hard to repeat triple click thingy.
Anyothers?