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Author Topic: Besides three piece technolgy, what ball is the best for burned heads?  (Read 3809 times)

Juggernaut

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I've been going round in circles so far this season.  I can get two good games out of my polished TNV, but, once the third game rolls around, the heads are GONE and the backends will fly if you rotate the ball and skid if you don't, due to carrydown.

  I've tried plastic and urethane, but with limited success.  I had a tornado warning last year, but that three piece tech didn't seem to be the answer either, so now I am wondering, WHO makes the mildest reactive cover ( preferably a pearl ) that has an actual core in it?
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Rev_O

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #16 on: September 19, 2008, 06:24:41 PM »
quote:
I use a sonic x pearl for this. Roto's remake is called the Neptune, I think. If the lanes aren't quite dry enough for the Sonic, I pull out my Lane1 Gforce Evolution
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Edited on 9/19/2008 4:00 PM


I agree with RevZ, I used to use a Sonic X pearl on the toast with great success. You may look on ebay and look for some 2 piece pearl urethanes, (Columbia U2 Pearl, Hammer Blue or Red Pearl, Pink Hammer) those should get you plenty thru the heads unless it's total sandpaper.

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sevenpin63

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #17 on: September 19, 2008, 06:45:32 PM »

   Use a POLISHED Angular One (Ebonite) it works great for me on those conditions.
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Dan Belcher

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #18 on: September 19, 2008, 07:08:37 PM »
Honestly, the weak hand position is definately the number one thing to stick with when the lanes are starting to get toasted like this.  You have mentioned your ball speed is a little slower -- have you done anything to try to bring it up some?  That would do wonders for drier lanes for sure as well.  I'm not a terribly strong guy, only a couple inches taller than you as well, and my ball speed is usually 17mph, sometimes 18mph.  Holding the ball high, dropping it into the backswing with very little force, using just a little muscle at the bottom of the swing (remember, a "free" armswing isn't totally 100% free really), and using very light grip pressure and getting the ball off my hand cleanly are the keys to my ball speed.  It's definately handy on drier lanes.

quote:
Not a problem with Storm per se, just didn't have any luck with their equipment.  I have a friend who won't hardly throw anything BUT Storm and he talked me into trying them out.  I have had:
(list chopped to save space)
  Of these, the only ones that I had much luck with were the second Blue thunder, the El Nino X-It, and the Traumas.  All the rest were virtual junk in my hand and the El Nino Gold I speak of WOULD NOT HOOK AT ALL, no matter what I did to it.  Sold it to another guy who put more revs on it, but, even when he re-drilled it very strong, it wouldn't hook for him either.

  Since those days, I have shied away from Storm equipment.  18 balls and only 4 worked for me very well at all.  That was enough for me.
Sounds like you just plain didn't match up very well with the old everything-is-long-and-strong covers Storm used to make.  (Well, that and the El Nino Gold sounds like a blem or factory defect.  My grandfather had an X-Factor once that just would not flare and barely hooked, for example)  If you get a chance to try a Dimension, Gravity Shift, Rapid Fire, or something from their current line for a good price, it's worth a shot, they don't react anything like the old Storm gear.  More midlane and more control at the breakpoint than a lot of the older stuff thanks to the Reactor/R2S/R2X covers and great cores.  (The Dimension is right up there with the Cell in my opinion as best ball made in a long while)  And for reference, I also have a Total NV.  I've shot a 300 with it before, and I've had some other great games with it, but it also rarely ever comes out of my bag because it's too condition-specific for me.

Juggernaut

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #19 on: September 19, 2008, 07:26:57 PM »
quote:
Honestly, the weak hand position is definately the number one thing to stick with when the lanes are starting to get toasted like this.  You have mentioned your ball speed is a little slower -- have you done anything to try to bring it up some?  That would do wonders for drier lanes for sure as well.  I'm not a terribly strong guy, only a couple inches taller than you as well, and my ball speed is usually 17mph, sometimes 18mph.  Holding the ball high, dropping it into the backswing with very little force, using just a little muscle at the bottom of the swing (remember, a "free" armswing isn't totally 100% free really), and using very light grip pressure and getting the ball off my hand cleanly are the keys to my ball speed.  It's definately handy on drier lanes.


  That may be something I just have to work out until I get it down to an art, so to speak. My ball speed is around 15mph and I get erratic when I purposefully try to throw it harder. I start to miss my mark and my release point.
  Last night was really the first time I have intentionally "Norm Duke'd" the shot and it felt very wierd, but was very effective.  Just that, after the second game, I was very deep and didn't know exactly what to do or where to go with that release when that track burned out.  I tried to go left, but started to get into a lefty's swing area ( that was also burnt out ) and the ball just wouldn't get through clean.

  What if I went to a weaker ball from the getgo?  Something symmetric with lower differential numbers and a milder cover.  I could start out further right to start with and move left as the heads burned out, maybe giving me the extra frames I need to get through the night.      What'cha think?
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Dan Belcher

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #20 on: September 19, 2008, 07:40:27 PM »
Absolutely, start with the weaker ball.  It sounds like your Total NV is too much even at the start really.  Stick with something simple, controllable, and don't try to hit the ball.  Stick with that weaker release.

And the good thing about avoiding throwing the Total NV is you won't have to worry about it sucking up the oil as that ball is prone to doing.  (Man, these newer Ebonite covers can really burn up a pattern, I had that problem with The One and the Total NV)

strikealot

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #21 on: September 19, 2008, 07:45:55 PM »
razyr. razyr. razyr
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slashrr69

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #22 on: September 19, 2008, 07:47:15 PM »
look into a "LINK" from 900 global..  made for drier lanes they say..

Juggernaut

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #23 on: September 19, 2008, 07:51:20 PM »
quote:
razyr. razyr. razyr


  You got one, I assume?  If so, give me a real world comparison with other balls you throw.

  I've already seen all the videos.  I've already tried the 3 piece thing with a Tornado Warning, and that didn't go really well. Averaged over 200, but was very touchy and no room for error at all.


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Juggernaut

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #24 on: September 19, 2008, 07:55:21 PM »
quote:
look into a "LINK" from 900 global..  made for drier lanes they say..


  I, personally, have trouble with 900 globals marketing philosophy and won't be buying any of their stuff anytime soon that I can see because of it.

  If they want to sell to proshops only, cool, that's their thing.  But, when they start policing websites and threatening supplies of people who are trying to sell their item online, I don't think it is any of their business.
  Once a shop buys the ball, they should be able to sell it where, when, and how they want, and for how much they want to sell it for.
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charlest

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #25 on: September 19, 2008, 09:48:01 PM »
Jugs,

Notes:
- you're TNV, no matter what you do to it will never ever be a light oil ball
- someone already mentioned the Lane#1 Bullet. It is currently a ball I hold in reserve. It is the weakest resin ball I have ever seen or thrown.
- the Razyr may be good. I cannot yet say.
- many other recommendations made above are bizarre in the extreme.
- THE BEST current light oil balls are the RG Neptune and the Visionary Blue Green Centaur. Forget Avalanche Pearl or Mojave they are not weak balls compared ot these two. I guarrantee that!
- You MUST get hold of some Track Delayed Reaction AND Neo-Tac Control-It. They are THE best polishes for retarding/reducing the backend of any ball. In fact, they do it so well, the ball must be sanded down to 400 grit to remove them.
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Maine Man

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #26 on: September 19, 2008, 09:49:59 PM »
Have you thought about going with more loft?  I do this to combat dry heads, and it works very well.
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cheech

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #27 on: September 19, 2008, 10:06:43 PM »
the razyr looked pretty strong from what i have seen of it. at junior gold this year, doug kent drilled one for his son jake (they bowl with us and live 30 mins away) and he was throwing it in the track area on the medium pattern which was 39' i think. i dont know how strong he drilled it but it looked nice.

other than that i would try one of the vibes or the wrath dead flush.
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bamaster

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #28 on: September 20, 2008, 03:10:07 PM »
I would rather answer with some lane adjustment advice, but that ain't what you axed for.  hehe

Have you considered a pancake weight block, like the Columbia Shadow/R Pearl?  Or the Storm Big Hit with the hockey puck weight block (I think it is).

This are great for getting past the heads and have a little pop at the end.  I know it's old school, but that's how I roll.  They were great balls then, and they are still fantastic for those Uh-Oh moments.
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Juggernaut

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Re: Besides three piece technolgy, what ball is the best for burned heads?
« Reply #29 on: September 21, 2008, 09:05:11 AM »
Guys, thanks for all the replies, but I see now that bowling, and bowlers themselves, is such a diverse game and played in so many different ways, that the answers I got ranged from sensible to sublime.

  I think now that I at least have an educated guess as to which way to go.
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