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Author Topic: Ball Designer Conundrum ...  (Read 1132 times)

1MechEng

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Ball Designer Conundrum ...
« on: May 20, 2008, 12:32:16 AM »
From the ball testing thread, X-guy posted this analysis of what he looked for in testing:
quote:
I always asked for honesty when I was with Dynothane, Goof was a good tester for me. I never wanted a yes person. The thing that I was always interested in was what they didn't like about it, the weakness, then we would make any adjustments possible to try and overcome that. We had a few lazy balls, but not too many. Good topic guys!


Here's the conundrum ...
As a ball designer, do you want a ball that has very few weaknesses and is a good all-around ball, or do you want a very "condition-specific" ball that has a few great attributes but also some not-so-good ones

Example - a good all-around ball with durability, decent performance, easy-to-layout and drill, and good coverstock adjustability, vs. a ball that will clearly outperform any other ball on one specific shot, but sacrifices ease of drilling and durability and is hard to get back to OOB surface.

I'm NOT asking for an opinion on which of the above balls you would rather have!!!

What I'm asking is this: has the current bowling ball market gotten so specialized (e.g. - fine-tuned reactions and niche lane conditions) that in order to be a major player and designer of ball, you need to be willing to make trade-offs to get absolute top performance in one limited area vs. being a "complete" ball with less total performance in any one category?
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Dan
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Engineering * Bowling = a fun and practical application of rotational kinematics.

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Edited on 5/20/2008 8:33 AM

Edited on 5/20/2008 8:41 AM
Dan

 

dizzyfugu

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Re: Ball Designer Conundrum ...
« Reply #1 on: May 20, 2008, 09:14:36 AM »
That's a good question/point of discussion, and the answer is IMHO "it depends", from the manufacturers'  but also the customers' side.

A specialized ball with a narrow range of use can make sense - there are extreme ends of the condition range that IMO call for special purpose pieces - and there are some alternative designs that can fill gaps in the "normal" range of an arsenal.

IMHO, many high performance pieces have become quite narrow in use due to very aggressive/responsive coverstocks and strong mass bias cores. The good old "strong all-around ball) seems to be on the wane?

On the other side, many mid-range balls offer a wider range of use. Not sp spectacular to behold on the lane, but rather steady performer with tested/reliable coverstocks and milder/more conservative core designs.

I think that there is a trench opening up betwenn these "groups" of balls, and big manufacturers promote this development through their marketing efforts.
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qstick777

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Re: Ball Designer Conundrum ...
« Reply #2 on: May 20, 2008, 10:18:30 AM »
My opinion is that you can do both.  If you are going to design a ball with specific strengths, make sure you market the ball the proper way!  

It seems that everybody wants to market a ball as "cleaner through the heads", "more length", "bigger backend", "biggest hooking", "best pin carry", and "more forgiving."

If the ball is all of that, then fine, but sometimes you just need to admit that a ball has strengths and weaknesses.  Put that information out there for the customer, because you can't trust the local shops to always put the right ball in the customer's hand.
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shelley

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Re: Ball Designer Conundrum ...
« Reply #3 on: May 20, 2008, 10:40:59 AM »
This is a separate issue from "would you post a negative review of a ball you were paid to throw?".  Feedback between testers and developers should be honest and open, no one would dispute that.  If I were a ball tester, I would do exactly that, most of us would.

But that's not the same thing as being given release-ready equipment and providing positive reviews.  I'm sure ball staffs are given pre-production samples, and there are certainly in-house testers with access to developmental equipment.  Samples that may or may not be further tweaked (or scrapped) before being mass produced are not the same as balls that have been put into mass-production and given to reviewers early.

The difference is the same as between beta versions of software and release versions.  If you were given a beta version, with feedback expected between the user and developer, you should be open and honest with your criticism.  Your criticism probably won't be shown to the public at large, though.  If you are given a release version, and want to continue to receive release versions for free, your opinion on the quality is not as meaningful.

SH