This goes to current rankings for my game with what I have owned or used extensively in parenthesis followed by how many I recall seeing friends or teammates using regularly. I'll indicate where I think the balls do better for other folks and what I have observed.
1. Dynothane. (12 balls owned or used; teammates or friends 5) Fewer of the ups and downs. The Element is the best ball I have thrown, the Thing Returns the best pearl and the Barrage the best dry lanes ball. The Vendetta and Vendetta Particle have definite places in any bag, and the Anomaly, though not quite as advertised for me (it is for some folks I know) is one of the best carrydown control balls (if kept dull) I have seen. I didn't like the Vendetta Black. The Soaker coverstock is extraordinary.
2. Brunswick. (14 balls owned or used; teammates or friends 30+) OK, I hated the Blitz's, disliked most of the Zones, but the Monster Series has been very good, with the Frenzy, ScreamR and the Brimstone very, good. The Bruiser is fine, the SlayR is fine, the SmashR not as advertised, but on a hard-wet dry, a very fine ball. The Inferno was overhyped, but the new Zones, Time and Warp are very good. Coverstocks are very durable, even if the particles need extensive maintenance.
3. Visionary. (6 balls owned or used; teammates or friends 10) The Gryphons are good, strong rolling, consistent equipment. The Executioner and Gargoyle series were fine for the THBs I saw using them, quite forgiving. The D.C. Warlocks were silly strong.
4. Storm. (7; many, many) Frankly, I didn't like some of the Trauma line at all, the Too Hot was good, but short-lived and the X Factor was fine but over-touchy and over-rated. But their mid-priced line may be the best in the business on pure skid flip performance. The king of flippy equipment.
5. Columbia. (17 self; couple of dozen) Up and down. Some Great equipment for me (Reaction Rev, Blue Pulse, Spirit, Throttle Up), some horrible (Remake of the Pulse, Throttle R). Coverstock longevity (TEC, TEC2, UFO) is a serious problem.
6. Track. (16; many many) Last year it would have been #1. The Magic Series and the Monies...wonderful...Magic, Voodoo, Hex, EZ Money, Mojo, Money, Spell...all VERY good. Now, for me, not good. Recent equipment is either over-aggressive or doesn't last long enough to even get a read on. However, many of my friends absolutely love the Freak/Phenom series. Unfortunately, the balls in the Freak series just plain die after about 60-80 games for me and the Animal ain't. The Crunch is also not a favorite.
7. Hammer. (1; many) I've tried several, but I haven't found anything they make that is not too smooth for my tastes for the place the equipment is supposed to have in an arsenal, so I have refrained from buying. I have to say, lots of people have done very well with the Blade and Diesel series. Whoever made the Vicious Particle should be strung up by their thumbs.
8. Ebonite. (3; many) I can't say they make bad equipment, but I have yet to find a ball other than the Savage Flip that I like. The Stingers were overstrong or understrong, the APEX and Matrix line just didn't work -- too early rolling, too dead, too soon. I have friends who swear by the stuff...but, not for me.
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"I don't mind if you don't like my manners. I don't like them myself. They're pretty bad. I grieve over them on long winter evenings."
Edited on 3/2/2004 11:18 AM