Thanks! I'd say the angle is closer to 10 degrees, but I'll calculate it both ways just for the hell of it. So here's the deal, you base the ball choice on your speed, revs, and lane condition. This definitely won't work if you pick a ball that's either too strong or too weak for you.
Your rotation is 65 degrees, let's round your 4 degree angle to 5, for a total of 70. Going into my calculator, that gets me to an ideal dual angle sum of 120. That can be applied any way you want it, you could go 90-30, 60-60, etc. The ratio and pin distance is up to you also depending on what shot shape you want. Does a dual angle sum of 120 sound accurate or at the very least reasonable to work from?
I've figured out it's definitely a "sweet spot" calculation, it doesn't apply if you go with a ball too weak or too strong for you or the condition. If you're playing your A game, you pick out a benchmark ball, and I give you an angle sum of 120 to work from, is that anywhere close?
I'm finding it hard to explain clearly, because I've heard "well what about condition? ball speed? rev rate?" I'd factor all of that into ball choice and surface, because I really don't see the point of buying a ball that doesn't fit what you want and trying to drill it to fit you. If you buy a ball that fits you and fits the condition, you SHOULD be able to use this method to get an ideal dual angle sum based on what angles you are playing or intend to play with the ball, because everybody has a reason for buying a ball, whether it's to play deeper, straighter, through carrydown, etc. Considering that you pick the right ball, I haven't been able to poke a hole in this method yet, but lol that's why I'm asking people here . .
okay on the THS here:
my Rotation: 65 degrees (estimated from video using the overlay graphic)
As for angle I'll say about 4 degrees
I stand about 25 and shoot about10-12 at the arrows
heres a video if it helps.
http://www.youtube.com/watch?feature=player_embedded&v=lc8wdUMmKyw