BallReviews
General Category => Miscellaneous => Topic started by: earlyrolling on February 26, 2014, 01:36:58 AM
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Hi All,
I am looking for a heavy oil ball that has some punch on the backend (pin up or pin down). I'd like to use the ball to play a tip shot in heavy oil and be able to use it to play up the boards on fresh heavy oil. I am a right hander with a rev rate of 390 and ball speed is 16 mph (PAP: 5" over, 1/2" up). So far I am thinking of either the Storm Zero Gravity or Brunswick Mastermind. Any thoughts on these 2 balls (or others)?
If you have any recommended layouts, please share with me as well. Thank you.
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Hi All,
I am looking for a heavy oil ball that has some punch on the backend (pin up or pin down). I'd like to use the ball to play a tip shot in heavy oil and be able to use it to play up the boards on fresh heavy oil. I am a right hander with a rev rate of 390 and ball speed is 16 mph (PAP: 5" over, 1/2" up). So far I am thinking of either the Storm Zero Gravity or Brunswick Mastermind. Any thoughts on these 2 balls (or others)?
If you have any recommended layouts, please share with me as well. Thank you.
Not to discredit the two balls you mentioned. But you may want to look at the Pivot by Ebonite. It comes out of the box at 1500. At box finish, it is great on fresh heavy patterns when playing straighter up the outside; not so much when you have to get deeper. However, with a touch of polish, it becomes much more versatile and still can be used on medium to heavy patterns and yet still retain enough energy to play a little deeper on the lane and still carry out the corner pins.
Is your 16 mph ball speed at the pins or at release? Reason I ask is because with a almost 400 rev rate, it can make a difference as to what ball to recommend as well.
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Having the Zero. I really don't think it's a true heavy oiler.
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I can't say about the Zero Gravity, but I have had the Mastermind for a couple of months. My higbest series with it is 695, but I am not throwing the ball well right now due to lack of practice time. My brother purchased one a month ago after seeing me use it during league. He shot a 785 series with a 300 game the first week he got it. His specs are. Dry close to yours.
Put your favorite drill on the Mastermind. You will not be disappointed.
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Marvel S
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Layout on the Marvel S?
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For who?
Surface dictates length and how the ball slows down....the amount of flare (layout) influences what it does after it slows down
And pin to pap should be dictated by bowlers rev rate to manage the flare properly
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Not to discredit the two balls you mentioned. But you may want to look at the Pivot by Ebonite. It comes out of the box at 1500. At box finish, it is great on fresh heavy patterns when playing straighter up the outside; not so much when you have to get deeper. However, with a touch of polish, it becomes much more versatile and still can be used on medium to heavy patterns and yet still retain enough energy to play a little deeper on the lane and still carry out the corner pins.
Is your 16 mph ball speed at the pins or at release? Reason I ask is because with a almost 400 rev rate, it can make a difference as to what ball to recommend as well.
I used to throw it faster (and still may from time to time), but for now let us say it is 16mph off hand and 14mph at the pins, since this is about heavy oil conditions.
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I haven't thrown either, but I've drilled up two masterminds for customers and they are beasts.
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I have a marvel s drilled pin under the ring, close specs to yours however I throw a little harder. Seems to do the trick on the heavy oil.
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Not to discredit the two balls you mentioned. But you may want to look at the Pivot by Ebonite. It comes out of the box at 1500. At box finish, it is great on fresh heavy patterns when playing straighter up the outside; not so much when you have to get deeper. However, with a touch of polish, it becomes much more versatile and still can be used on medium to heavy patterns and yet still retain enough energy to play a little deeper on the lane and still carry out the corner pins.
Is your 16 mph ball speed at the pins or at release? Reason I ask is because with a almost 400 rev rate, it can make a difference as to what ball to recommend as well.
I used to throw it faster (and still may from time to time), but for now let us say it is 16mph off hand and 14mph at the pins, since this is about heavy oil conditions.
With you being pretty rev dominate, if you use something with a high differential, you are going to need to do a pin below the fingers to cut down on the flare if you are going to have a weight hole. If I was drilling the ball (which I am not obviously), I would probably do a pin up with no weight hole and use surface to dictate length.
There are quite a few options ball wise you could go with for what you are looking for. Brunswick Mastermind, Ebonite Pivot, Columbia Take Down, and even the new Columbia Disorder coming out. With your PAP, you could do a pin over ring finger which should put the pin around 4.75 to 5 inches from your axis and stack the cg underneath. The Pivot at box surface will best be used playing straighter on the fresh heavier patterns whereas the Take Down and Disorder will be more versatile in that you could use them both playing straighter as well as being able to play farther inside and still get some recovery. The Pivot would need to be taken up to 3000 abralon in order for it to be more effective from inside angles. I have not seen enough of the Zero Gravity to really make a determination on that ball.
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Little confused on how pin below the fingers cuts down flare?
Smaller VAL angles make for shorter hook zones and more angular break points, while larger VAL angles make for longer hook zones and smoother break points.
Pin to PAP and weight holes will control flare....Id want to know your tilt and rotation before helping you find a layout for doing what you want....
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Just as an aside, pin distance to PAP controls flare. At 3 3/8 flare is maximum and rg is mid point between high and low for the core specs. Pin on axis is minimum flare, and lowest rg. Pin at 6 3/4 is also minimum flare but with max rg for core specs. Total flare is a function of rev rate. Higher rev players will get more flare than lower rev players at all pin positions.
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....At 3 3/8 flare is maximum and rg is mid point between high and low for the core specs....
Just a reminder that this is true for symmetrics. These balls are asymmetric.
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....At 3 3/8 flare is maximum and rg is mid point between high and low for the core specs....
Just a reminder that this is true for symmetrics. These balls are asymmetric.
Max flare range on asyms is 2-3/4"-6-3/4". Any pin-pap distance in that range will provide cores max flare, before the addition of a flare increasing/decreasing balance hole
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Id go ruckus fued
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Thank you for all the ideas so far.
I will post my axis tilt and rotation later this week, probably after Wednesday.
By the way, any opinion on the Hyper Cell compared tot he balls mentioned above?
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I have Hyper Cell and Zero. Hyper cell is much stronger upfront and handles more oil. The zero is very clean upfront and smooth strong on backend. Very different motions. HC needs a lot more oil. For me the ZG will get more use.
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I have the Hyper Cell, Ruckus Feud, and Mastermind.
They are all beasts and require oil to flex their muscles.
OOB in terms of hook I would rank them Feud/Mastermind/HC but they are so close it's splitting hairs.
Breakpoint shape I'd say Feud slight edge. Other 2 almost same.
The Feud is currently touted as the biggest hooking ball in bowling but Mo Pinel will change that come October haha!!!!
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I have the Hyper Cell, Ruckus Feud, and Mastermind.
They are all beasts and require oil to flex their muscles.
OOB in terms of hook I would rank them Feud/Mastermind/HC but they are so close it's splitting hairs.
Breakpoint shape I'd say Feud slight edge. Other 2 almost same.
The Feud is currently touted as the biggest hooking ball in bowling but Mo Pinel will change that come October haha!!!!
Why do you say the Feud has the edge? How is its shape different that give it an edge?
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The feud is a touch more angular at the breakpoint.