There is actually hold area on the long pattern all over the lane. The problem with the long patterns is that there is not enough swing area for a super high rev release if you try to play much to the right of 4th arrow. It is really a geometry solution. Start with the widest break point that you think the lanes will support. On these long patterns it is inside of 10 board, often almost to 15. Draw a lines from the break point back to various lay down points starting at 3rd arrow. At 3rd arrow you can play almost no out angle if you want to keep it inside of 10 at the break point. At 4th arrow you can play a bit more if you have the revs, and at 5th you can play even more. The pros create enough revs to over come some of the long oil, and certainly enough to blow up spots in the heads. What these guys do is find a spot to start, and make parallel moves left as the heads break down, so that the out angle increase slowly.
Contrast what Valenta did by pretty much destroying the heads for everyone on the first Badger pattern, to the way the guys attacked it the second time. Valenta felt his ability to loft and take the heads out of play was an advantage, so he blew them up in practice. It would have worked had O'Neil not been able to find a line to the right of where Valenta started, thus taking the blown heads from the practice session out of play. In the latter tourney also won by O Neil, they all worked more on developing a track, and following the head oil left, negating the need to take the heads out of play.