In my area, 80% or more of the houses would be considered dry, so I am always interested in this class of ball. My driller had a SonicX at a great price with only a couple of games on it ("Waaah! It doesn't hook enough! Waaah! Take it back").
3 1/2" pin, almost above the bridge, shading slighly toward the ring. CG out 1"+ from the center of the grip. Needed a weight hole about the size and depth of my little finger. Usually, this layout makes for a sharp breakpoint, but not so with this ball. It's still the mildest backend I've ever seen in a resin. No need to drill this one to death.
I could cut all this short and just say that the BTM review is close, but sells it a bit short with an 8/9/8.5 on the dry. As a tweener who can really shade into either, I'd have to bump that at least half a point. I notice they reviewed on 38' of oil on wood, and where Sonix shines is on synthetics with strong backends; I've never seen anything that approaches its performance on this condition. Sonix is the resin for light conditions that crankers and high-trackers have been looking for.
Sonix delivers everything the high-rev bowler needs - length, control, ability to shape the backend, and good pin carry. High RG/low diff usually translates to "squirrelly" for me, but this is so far the most consistent, readable ball in its class I've thrown. Finally, for any bowler who is having trouble with excessive entry angle, this may be the answer.
The natural comparison is to a Too Hot, which was previously the mildest 2-piece resin I was aware of. I have these two in somewhat similar drillings, and can attest that they are very different balls. Sonix is a significantly better ball for me and the conditions I see. It is longer than a Too Hot with a soft arcing move instead of the Too Hot's snap. They are different looks, and it's well worth owning both if you see lots of gradations of dry.
I think Too Hot is more appropriate for the stroker release. I get frustrated with it because the core wants to rev at its own pace rather than mine; otherwise the results are disappointing. Sonix, on the other hand, has that ineffable "sweet roll" (possessed by Illusion and Viper Pearl, for example) for
the cranker and is a better-carrying ball. This core is so nice, sight unseen, I would bet on the Sonix Solid as the sport ball of the year.
My only complaint is that it tracks up like mad. A handful of games on it, and it has more wear than my 2 month old Too Hot.
Summary: An amazing package of length, roll, control and hit on the dry. Where it shines is in the hands of a high-rev player on synthetics with flying backends.
Ratings:
Versatility: 6. Definitely an arsenal ball for many players, but a main ball for a few. Doesn't reach up into the medium conditions like a lot of pearls. Put it away on the carrydown. Far better, for me, on synthetic than wood.
Control: 10. Seems to give me some hold on a shot that doesn't afford much. If you have a shot with some swing and not much hold, get ready to slaughter 'em.
Hit: 9.5: Little move, big carry. The move off the dry is so smooth I don't worry about getting it out too early and leaving flat 10s. The bad case is tugging it into the oil.