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Author Topic: too new 4 a VG  (Read 868 times)

wireman

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too new 4 a VG
« on: February 09, 2010, 02:46:57 AM »
Looking for expert opinions... I have been seriously bowling for only a couple of years, had a little coaching, recently purchased a new Virtual Gravity after using a friends for wed league. Most of the time I leave ten pin standing and cant seem to adjust properly to strike. I stand about the 20, eyes 10-12 not a lot of hand more of a stroker. My ? did i jump to a ball thats beyond my skills? Is this what is refered to as over under? Thanks,first time posting to forum.

 

PLM

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Re: too new 4 a VG
« Reply #1 on: February 09, 2010, 11:06:59 AM »
I can hardly offer any expert opinion, but do have a few thoughts.  Over/under generally indicates that you are a touch high on one shot (maybe best indicated by leaving a four pin), then a touch light on the next shot.  It generally happens when you start having carry down issues (i.e. if you bowl on a second shift league after a league where people were throwing plastic balls).  Without knowing more about your game and how your ball is drilled it is hard to say.  I do know, as an owner of a VG, the following:  It needs some head oil or it won't work well even though it is getting into the pocket.  On most THS shots, I would not be able to throw it over the second arrow as you seem to be doing. I will also start leaving 10 pins with it if I am not lifting out of the ball properly (arm fully extended, proper lift out of fingers).  Overall, on fresh oil, it is a great ball.

dukeblue87

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Re: too new 4 a VG
« Reply #2 on: February 09, 2010, 12:42:15 PM »
There are a variety of reasons why you could be leaving many 10 pins.  Because of this, it is difficult to say exactly what to do without seeing you bowl in person.  The ball, your release, the bowling center, and the oil pattern all contribute to whether or not you will carry a strike.

The Virtual Gravity is a top of the line ball.  I don't believe that a ball can ever be "beyond a bowler's skill."  However, a ball can be the wrong ball depending on what condition you are bowling on.  A Virtual Gravity is designed to be used when bowling on heavy oil, and generally would not be a good choice on a lower volume of oil.  I would find a reputable coach or pro shop guy who can watch you bowl.  They can give you more accurate information than us "guessing" what is causing you to leave 10 pins.
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dizzyfugu

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Re: too new 4 a VG
« Reply #3 on: February 11, 2010, 09:13:19 AM »
quote:
I don't believe that a ball can ever be "beyond a bowler's skill."


It can, I am the first one to admit this, and had this "revelation" with my Awesome Finish about a year ago.

It made me realize that high end stuff (like the VG) also needs proper skills and bowling execution to actually "work", plus a good setup from a ball driller who knows your game and what you actually want from the ball. These are pretty high demands, and IMHO it could easily be that the high mass bias core in the VG is at least a part of your problem. Expensive ball must not mean big hook and/or big scores! It is just hard to admit that certain equipment might not be really useful for everyone in the same way. But many mediocre players just ignore this fact.

By the way, the AF rested on the shelf for 8 months, I worked on my release, and now I am amazed what it can do for me when I let it do the job. It is still condition-specific, though, but that's a tribute to its strong asymmetrical core.
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