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Author Topic: Phaze and Fight  (Read 24550 times)

jman76

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Phaze and Fight
« on: January 19, 2016, 08:44:13 AM »
Have any of the staffers out there gotten their hands on either the new Phaze or Fight? Very curious about both of these new balls.

 

ITZPS

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Re: Phaze and Fight
« Reply #16 on: January 20, 2016, 03:41:09 PM »
The Hyroad Solid wasn't very good.  On a fresh house shot it didn't look bad, but the cover was too strong for the core, so any kind of carry down and it was back in the bag, any kind of early friction it was back in the bag, any kind of oil and it was back in the bag, it was just very condition specific.  Plus it just really didn't act like the Hyroad.  All the things the Hyroad was and is known for didn't happen with the Solid. 

The Fight is the ball the Hyroad Solid should have been, that's the easiest way to explain it.  It's a solid Hyroad, nuff said. 

What do you mean exactly?
What was it about the Hyroad Solid that would require the release of a different ball (The Fight) in its place?

I never owned a Hyroad Solid but did throw it at a demo day and could strike from anywhere (unlike other Storm/RG balls I got to throw that day).
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westtex

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Re: Phaze and Fight
« Reply #17 on: January 20, 2016, 05:04:08 PM »
What kind of difference will we see in the Fight vs say the IQ Nano? Big difference in core sizes and RGs; wondering with my taste towards solids if the Fight would slide in well under my Nano.
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ITZPS

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Re: Phaze and Fight
« Reply #18 on: January 22, 2016, 12:14:09 PM »
Not as big of a difference as you might think.  The Fight is actually quicker on the backend and more continuous.  The Nano hooks more, but that core tends to get along better with higher rev rates, while I think that the Fight is more versatile.  It's still got the control that high rev rates need, but it pops more.  The Fight and the IQ Tour Solid are VERY similar, with the IQ starting up just a bit sooner and being smoother and weaker on the backend.  I've never thought the IQs acted like low RG balls, and the Fight doesn't really act like a high RG ball.  I can really feel the differential difference though. 

What kind of difference will we see in the Fight vs say the IQ Nano? Big difference in core sizes and RGs; wondering with my taste towards solids if the Fight would slide in well under my Nano.
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LookingForALeftyWall

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Re: Phaze and Fight
« Reply #19 on: January 23, 2016, 05:17:13 PM »
I punched up a Phaze last night.  Throwing it on a medium house shot, it rolls like a beefed up UpRoar for me - very controllable and predictable.  It slots in between my Hyper Cell Skid and Rocket in terms of ball motion and hook potential.

2handedrook12

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Re: Phaze and Fight
« Reply #20 on: January 23, 2016, 10:29:18 PM »
Not as big of a difference as you might think.  The Fight is actually quicker on the backend and more continuous.  The Nano hooks more, but that core tends to get along better with higher rev rates, while I think that the Fight is more versatile.  It's still got the control that high rev rates need, but it pops more.  The Fight and the IQ Tour Solid are VERY similar, with the IQ starting up just a bit sooner and being smoother and weaker on the backend.  I've never thought the IQs acted like low RG balls, and the Fight doesn't really act like a high RG ball.  I can really feel the differential difference though. 

What kind of difference will we see in the Fight vs say the IQ Nano? Big difference in core sizes and RGs; wondering with my taste towards solids if the Fight would slide in well under my Nano.
Could you see a purpose in having both the Fight and IQ Tour? Thinking about trying one of these to be ready when it's time to retire my Victory Road Solid.
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DP3

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Re: Phaze and Fight
« Reply #21 on: January 24, 2016, 02:10:56 PM »
I watched a few players locally throw a Fight and I was very impressed. Don't let numbers fool you, it looked VERY strong and continuous like the old tour power. Reminds me a Reign of Fire with 4-5 more boards continuation.

I was almost giving up on Storm as I'm not happy with my current bag of 4 storms and a 900 Global ball but the Fight looks like a must have for everyone.

SVstar34

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Re: Phaze and Fight
« Reply #22 on: January 24, 2016, 02:59:19 PM »
I watched a few players locally throw a Fight and I was very impressed. Don't let numbers fool you, it looked VERY strong and continuous like the old tour power. Reminds me a Reign of Fire with 4-5 more boards continuation.

I was almost giving up on Storm as I'm not happy with my current bag of 4 storms and a 900 Global ball but the Fight looks like a must have for everyone.

I'm hoping to drill up the Fight this week that came into the shop here

WOWZERS

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Re: Phaze and Fight
« Reply #23 on: January 24, 2016, 03:05:41 PM »
I know the Fight is not out for another week, but what I really want to see is a comparison video made of the Fight and the Roto Disturbed. Yes I know the Disturbed is discontinued, but that ball has a similar diff and and slots very close to where the Fight slots. I am still getting plenty of mileage out of my Disturbed...but I know I will need something soon to replace it and Disturbeds are getting tough to find.

vkowalski1970

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Re: Phaze and Fight
« Reply #24 on: January 24, 2016, 03:13:57 PM »
Looking at the Fight. I think it looks very similar in motion to my beloved Nomad.   Just saying...... If I were a betting man, I'd bet it ends up in my bag
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WOWZERS

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Re: Phaze and Fight
« Reply #25 on: January 24, 2016, 03:19:16 PM »
I think the Fight ends up in my bag as well, but probably not until next season.

DP3

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Re: Phaze and Fight
« Reply #26 on: January 24, 2016, 03:23:52 PM »
A lot of big scores will get shot with this ball. I've never seen a dull solid get through the pins like this.

2handedrook12

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Re: Phaze and Fight
« Reply #27 on: January 24, 2016, 03:50:43 PM »
This one is really enticing because I love the Victory Road Solid, Hy-Road, and Reign of Power.
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ITZPS

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Re: Phaze and Fight
« Reply #28 on: January 25, 2016, 01:56:23 PM »
Um, maybe.  The shapes are very different.  Hook potentials seem to be very similar, but the IQ is a lot smoother on the backend. 

Not as big of a difference as you might think.  The Fight is actually quicker on the backend and more continuous.  The Nano hooks more, but that core tends to get along better with higher rev rates, while I think that the Fight is more versatile.  It's still got the control that high rev rates need, but it pops more.  The Fight and the IQ Tour Solid are VERY similar, with the IQ starting up just a bit sooner and being smoother and weaker on the backend.  I've never thought the IQs acted like low RG balls, and the Fight doesn't really act like a high RG ball.  I can really feel the differential difference though. 

What kind of difference will we see in the Fight vs say the IQ Nano? Big difference in core sizes and RGs; wondering with my taste towards solids if the Fight would slide in well under my Nano.
Could you see a purpose in having both the Fight and IQ Tour? Thinking about trying one of these to be ready when it's time to retire my Victory Road Solid.
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billdozer

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Re: Phaze and Fight
« Reply #29 on: January 25, 2016, 10:35:16 PM »
I punched up a Phaze last night.  Throwing it on a medium house shot, it rolls like a beefed up UpRoar for me - very controllable and predictable.  It slots in between my Hyper Cell Skid and Rocket in terms of ball motion and hook potential.

I need something in-between my skid and thunderline!!!!! 

How do you think it is compared tooooooo

The wrecker...deranged...uproar...tour fusion.. I assume on top of all em!  My wood Lanes arsenal is going to be pimped out!
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LookingForALeftyWall

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Re: Phaze and Fight
« Reply #30 on: January 26, 2016, 01:41:56 PM »
I punched up a Phaze last night.  Throwing it on a medium house shot, it rolls like a beefed up UpRoar for me - very controllable and predictable.  It slots in between my Hyper Cell Skid and Rocket in terms of ball motion and hook potential.

I need something in-between my skid and thunderline!!!!! 

How do you think it is compared tooooooo

The wrecker...deranged...uproar...tour fusion.. I assume on top of all em!  My wood Lanes arsenal is going to be pimped out!

Below the Skid and above the UpRoar.  I have not thrown the Wrecker, Deranged, or Tour Fusion.  I only have 3 games on it but it seems like its a good transition piece from the Skid.  Time will tell if my initial assessment is accurate.