Track uses a coding system and they add or delete depending on if a ball is in the line. Quick examples would be DR= Delayed Response for most length and lighter conditions, MR= Medium Response for daily volumes, benchmark, lane reading, etc and QR= Quick Response for a fast (quicker) change of direction when a ball sees friction. They then add a number, the higher the number the "stronger" the ball is in that range.
This helps bowlers find the type of ball they are looking for depending on the environment they see.
Ex: A QR-11 would read the lane friction early and smooth out quickly on a condition that it's not designed for. On the other hand, a DR-4 would hardly read the lane due to minimal friction on heavier patterns.
There's a lot of fine tuning, but it is a general guide. I hope this helps.